
Check out the new Facebook Page for "Tail Towns" as well as the new website Tail Towns
Here is what Ganz has to say about Tail Towns:
Website:
- http://www.tailtowns.com/
- (Visit here and enter your e-mail address for a chance to be one of the first to play)
- Release Date:
- March 8, 2011
- General Information:
- Tail
Towns is a lively online social world of engaging fun and personality. A
series of collectible woodland creatures is the key to this beautiful,
intriguing new online space.
Each highly-detailed figurine includes a code to allow you to become a member of Tail Towns. Your virtual villager has skills that you can use as you complete tasks and grow your town. The more villagers you collect, the more your skills and abilities will expand. - Description:
- Explore, relax and socialize in Tail Towns:
-Once registered, you'll get an estate. Later, start your own private town, alone or with friends.
-Complete fun jobs to earn rewards that you can use to go shopping
-Earn even more items and monetary rewards by completing different quests.
-Even Tail Towns has its dark secrets. You will discover and explore tangled tales of forbidden love, true romance and hidden treachery!
-Social interactions are the heart of Tail Towns: Play and chat freely with thousands of other members as you explore Tail Towns - Company Overview:
- We deliver some of the best gifts in the world - huggable plush, giftware, fashion accessories, fragrant candles and personal care, and finishing touches for the home. Webkinz, Bella Casa, Time & Again and Maggi B are some of the lines that make up our extensive family of products.
Established by Samuel Ganz and sons Jack and Sam in 1950, this privately-held family company is now headed by the founder's grandson, Howard Ganz. Corporate headquarters are located in Woodbridge, ON, Canada.
In the year 2000, we celebrated our 50th anniversary. GANZ began selling plush products, and built on this success to include a wide range of gift offerings, collectibles, seasonal gifts and home decor products. Webkinz World and Webkinz Jr. have bridged the virtual world by combining plush pets with interactive play.
GANZ has established a large dedicated sales force throughout the United States and Canada and owes its prosperity not only to effective distribution but also to product of the highest quality.


Here is an article I found on-line about Tail Towns @ engagedigital.com. Click on the headline to be taken to the site the article was copied from.
Ganz Announces New Virtual World, Tail Towns
Webkinz creator Ganz has announced a new line of virtual world-supported collectibles for girls called Tail Towns. The line’s real world component is a series of “highly-detailed” animal figurines that ship with a registration code that lets the owner create an account at Tail Towns. Users who register can create a virtual villager in Tail Towns and use its skills to complete tasks and help grow their own private town. Collecting more Tail Towns figurines allows the player to increase her virtual villager’s skills and abilities.
Each villager registered at Tail Towns begins with a virtual estate that the player can develop into her personally customized private village. Users can invite friends who also play Tail Towns to join their village. Players develop their villages by working at jobs and earning virtual currency. Players can also complete special tasks in order to be rewarded directly with virtual goods and currency. Ganz promises that Tail Towns will offer its users some story content to discover, which it describes as “tangled tales of forbidden love, true romance and hidden treachery!”
Tail Towns will feature unmoderated player chat for users over 13, so this line is clearly meant to serve girls who’ve gotten a bit too old for Ganz’s Webkins line but still enjoy tying real-world collectibles to a virtual world experience. Ganz plans to launch Tail Towns on March 8, which is International Women’s Day. Tail Towns appears to be Ganz’s first new virtual world product since the company’s Webkinz, Jr., virtual world for kids ages 3 to 6 went live early in 2009.
and here is an article from webkinzinsider. Clicking on the title will take you to the web site as well.














